IELTS Reading: Phòng Trưng Bày Nghệ Thuật Ảo Trong Giáo Dục – Đề Thi Mẫu Có Đáp Án Chi Tiết

Mở Bài

Chủ đề công nghệ trong giáo dục nghệ thuật, đặc biệt là việc ứng dụng phòng trưng bày nghệ thuật ảo (virtual art galleries), đang ngày càng trở nên phổ biến trong các đề thi IELTS Reading. Xu hướng chuyển đổi số trong lĩnh vực văn hóa nghệ thuật không chỉ phản ánh thực tế giáo dục đương đại mà còn mở ra nhiều góc nhìn thú vị về giao thoa giữa công nghệ và sáng tạo nghệ thuật.

Bài viết này cung cấp một bộ đề thi IELTS Reading hoàn chỉnh với 3 passages có độ khó tăng dần từ Easy đến Hard, bao gồm đầy đủ 40 câu hỏi đa dạng giống như kỳ thi thật. Bạn sẽ được luyện tập với nhiều dạng câu hỏi khác nhau như Multiple Choice, True/False/Not Given, Matching Headings, Summary Completion và nhiều dạng khác. Mỗi câu trả lời đều có giải thích chi tiết kèm theo vị trí thông tin trong bài, giúp bạn hiểu rõ cách paraphrase và định vị thông tin – hai kỹ năng quan trọng nhất trong IELTS Reading.

Đề thi này phù hợp cho học viên có trình độ từ band 5.0 trở lên, đặc biệt hữu ích cho những ai đang hướng tới band điểm 6.5-7.5 trở lên.

Hướng Dẫn Làm Bài IELTS Reading

Tổng Quan Về IELTS Reading Test

IELTS Reading Test kéo dài 60 phút và bao gồm 3 passages với tổng cộng 40 câu hỏi. Điểm đặc biệt là bạn không có thời gian riêng để chuyển đáp án sang phiếu trả lời, vì vậy việc quản lý thời gian hiệu quả là chìa khóa để đạt band điểm cao.

Phân bổ thời gian khuyến nghị:

  • Passage 1: 15-17 phút (13 câu hỏi) – Độ khó Easy
  • Passage 2: 18-20 phút (13 câu hỏi) – Độ khó Medium
  • Passage 3: 23-25 phút (14 câu hỏi) – Độ khó Hard

Độ khó tăng dần theo thứ tự passages, do đó bạn nên dành nhiều thời gian hơn cho Passage 3. Tuy nhiên, đừng bỏ quá nhiều thời gian vào một câu hỏi khó – hãy đánh dấu và quay lại sau.

Các Dạng Câu Hỏi Trong Đề Này

Đề thi mẫu này bao gồm 7 dạng câu hỏi phổ biến nhất trong IELTS Reading:

  1. Multiple Choice – Chọn đáp án đúng từ các lựa chọn A, B, C, D
  2. True/False/Not Given – Xác định thông tin đúng, sai hay không được nhắc đến
  3. Matching Information – Nối thông tin với đoạn văn tương ứng
  4. Matching Headings – Chọn tiêu đề phù hợp cho các đoạn văn
  5. Summary Completion – Điền từ vào chỗ trống trong đoạn tóm tắt
  6. Sentence Completion – Hoàn thành câu với từ từ bài đọc
  7. Short-answer Questions – Trả lời ngắn gọn các câu hỏi

IELTS Reading Practice Test

PASSAGE 1 – The Digital Revolution in Art Education

Độ khó: Easy (Band 5.0-6.5)

Thời gian đề xuất: 15-17 phút

The integration of virtual art galleries into educational settings has transformed the way students learn about and engage with art. Unlike traditional museum visits, which require physical presence and often involve logistical challenges, virtual galleries offer unprecedented accessibility. Students from remote locations can now explore world-famous collections without leaving their classrooms, opening up new possibilities for art education across diverse communities.

Virtual reality (VR) technology has become increasingly affordable and user-friendly, making it a practical tool for schools and universities. Many educational institutions have begun incorporating 360-degree virtual tours of renowned museums such as the Louvre, the Metropolitan Museum of Art, and the Tate Modern into their curricula. These immersive experiences allow students to examine artworks in remarkable detail, often with zoom capabilities that reveal brushstrokes and textures impossible to see during regular museum visits.

The pedagogical benefits of virtual art galleries extend beyond mere convenience. Teachers report that students demonstrate higher levels of engagement when using digital platforms compared to traditional textbook learning. Interactive features such as audio guides, embedded videos, and clickable information points transform passive observation into active learning. Students can pause, replay, and revisit specific artworks multiple times, accommodating different learning paces and styles.

One significant advantage is the ability to create customized learning experiences. Educators can curate virtual exhibitions tailored to specific curriculum objectives, bringing together works from different museums and time periods that would be impossible to view together physically. For instance, a teacher exploring the theme of portraiture could assemble a virtual collection featuring works from the Renaissance, Impressionist, and Contemporary periods, creating a comprehensive visual timeline that illustrates the evolution of artistic techniques and cultural perspectives.

Assessment and collaboration have also been enhanced through virtual gallery platforms. Many systems include features that allow teachers to track which artworks students have viewed and for how long, providing valuable data about engagement patterns. Some platforms enable students to create their own virtual exhibitions, developing curatorial skills and critical thinking abilities. Students can annotate artworks, share observations with classmates, and participate in online discussions, fostering a collaborative learning environment that extends beyond classroom walls.

The democratization of art access represents perhaps the most profound impact of virtual galleries in education. Students from underprivileged backgrounds or rural areas, who might never have the opportunity to visit major art institutions, can now explore the same collections as their urban counterparts. This leveling of educational opportunities helps reduce cultural and socioeconomic barriers to art appreciation. Research conducted by the National Art Education Association found that schools using virtual gallery resources reported a 40% increase in student interest in art-related subjects.

However, educators emphasize that virtual experiences should complement rather than replace physical museum visits. The tactile and spatial dimensions of experiencing art in person remain irreplaceable. The scale of large paintings, the three-dimensional quality of sculptures, and the atmospheric qualities of museum spaces contribute to aesthetic experiences that technology cannot fully replicate. Many art teachers advocate for a blended approach that combines virtual exploration with occasional physical visits when possible.

Technical challenges persist despite the growing adoption of virtual galleries. Not all schools have access to the necessary hardware and internet bandwidth to support high-quality virtual experiences. Some teachers lack the digital literacy required to effectively integrate these tools into their lessons. Additionally, the quality of virtual gallery platforms varies considerably, with some offering sophisticated interactive features while others provide only basic image viewing capabilities.

Looking forward, emerging technologies promise even more innovative applications for virtual galleries in education. Augmented reality (AR) applications could allow students to project virtual artworks into their physical spaces, while artificial intelligence might provide personalized learning recommendations based on individual student interests and progress. As these technologies mature and become more accessible, the potential for virtual art galleries to enhance education will continue to expand.

Questions 1-13

Questions 1-5: Multiple Choice

Choose the correct letter, A, B, C, or D.

1. According to the passage, what is a main advantage of virtual art galleries over traditional museums?
A. They provide better quality images
B. They are accessible to students in remote areas
C. They cost less to maintain
D. They have more artworks available

2. The passage states that interactive features in virtual galleries:
A. replace the need for teachers
B. are too complicated for most students
C. change passive viewing into active learning
D. work only with expensive equipment

3. What can teachers do with virtual galleries that is impossible with physical museums?
A. Show artworks in chronological order
B. Gather works from different museums in one exhibition
C. Explain the meaning of artworks
D. Assess student understanding

4. According to research mentioned in the passage, virtual gallery resources led to:
A. a 40% increase in student interest in art
B. better academic performance overall
C. more museum visits
D. improved technology skills

5. What is the author’s view on the relationship between virtual and physical museum visits?
A. Virtual visits should completely replace physical ones
B. Physical visits are no longer necessary
C. Virtual experiences should supplement physical visits
D. Physical visits are superior in every way

Questions 6-9: True/False/Not Given

Do the following statements agree with the information in the passage? Write:

  • TRUE if the statement agrees with the information
  • FALSE if the statement contradicts the information
  • NOT GIVEN if there is no information on this

6. All schools now have access to VR technology for art education.

7. Virtual galleries allow students to see details of artworks that are not visible during regular museum visits.

8. Students can develop curatorial skills by creating their own virtual exhibitions.

9. Virtual reality technology is more effective than traditional teaching methods for all subjects.

Questions 10-13: Sentence Completion

Complete the sentences below. Choose NO MORE THAN TWO WORDS from the passage for each answer.

10. Many virtual gallery systems allow teachers to monitor student __ patterns.

11. The __ of art access through virtual galleries helps reduce educational inequality.

12. Some teachers lack the necessary __ to use virtual gallery tools effectively.

13. Future applications might include __ that can provide personalized learning suggestions.


PASSAGE 2 – Transforming Art Pedagogy Through Immersive Technologies

Độ khó: Medium (Band 6.0-7.5)

Thời gian đề xuất: 18-20 phút

The paradigm shift in art education facilitated by virtual gallery technologies extends far beyond simple digitization of museum collections. Contemporary pedagogical frameworks increasingly recognize these platforms as transformative tools that fundamentally alter the dynamics of art appreciation, historical understanding, and creative engagement. Educational theorists have begun to reconceptualize the virtual gallery not merely as a substitute for physical spaces but as a distinct educational medium with its own unique affordances and limitations.

Constructivist learning theories provide a valuable lens through which to examine the educational potential of virtual art galleries. These theories emphasize that learners actively construct knowledge through experience and reflection rather than passively receiving information. Virtual galleries align particularly well with constructivist principles by enabling students to navigate collections according to their interests, create personal connections with artworks, and build knowledge through self-directed exploration. Unlike guided museum tours that impose a predetermined narrative, virtual platforms empower students to chart their own interpretive journeys, fostering autonomous learning and critical thinking skills.

The multimodal nature of virtual gallery experiences represents another significant pedagogical advantage. Contemporary digital platforms integrate various sensory modalities – visual, auditory, and increasingly haptic feedback – to create rich, layered learning experiences. Students can simultaneously view high-resolution images, listen to expert commentary, read contextual information, and access supplementary resources such as artist interviews or documentary footage. This multimedia integration supports diverse learning preferences and helps students develop a more holistic understanding of artworks within their historical, cultural, and biographical contexts.

Cultural heritage preservation has emerged as an unexpected but crucial dimension of virtual gallery implementation in education. Many institutions have digitized collections that include artworks too fragile for regular display or artifacts from cultures whose material heritage faces threats from conflict, climate change, or urbanization. Virtual galleries thus serve not only as educational tools but as digital repositories that preserve cultural knowledge for future generations. Students engaging with these platforms develop awareness of heritage conservation issues and their role in safeguarding cultural diversity.

Research examining the cognitive impacts of virtual gallery experiences reveals complex patterns of engagement and learning. A longitudinal study conducted by researchers at Stanford University tracked art history students using virtual reality museum tours over an academic semester. The findings indicated that students demonstrated enhanced spatial memory of gallery layouts and artwork locations compared to peers studying from textbooks or two-dimensional images. However, the study also noted that students sometimes experienced cognitive overload when presented with too many interactive options simultaneously, suggesting the need for carefully designed user interfaces that balance richness with usability.

The collaborative dimensions of virtual gallery platforms have proven particularly valuable in higher education contexts. Many universities now employ shared virtual spaces where students from different geographical locations can meet, discuss artworks, and engage in synchronous learning activities. These transnational collaborations expose students to diverse cultural perspectives and interpretations, enriching classroom discussions and challenging ethnocentric assumptions about art and aesthetics. Some institutions have established ongoing partnerships with international universities, creating virtual exchange programs focused on comparative art history.

Assessment methodologies in art education have evolved alongside virtual gallery technologies. Traditional assessment approaches that emphasized factual recall of dates, artists, and movements are giving way to more sophisticated evaluation of critical thinking, visual analysis, and interpretive skills. Virtual platforms enable innovative assessment formats such as recorded virtual tours where students articulate their understanding of artworks, curated digital exhibitions that demonstrate thematic or historical knowledge, and collaborative projects that require coordination and intellectual synthesis. These performance-based assessments provide educators with richer evidence of student learning than conventional written examinations.

Nevertheless, critics of virtual gallery implementation raise important concerns about technological determinism in education – the assumption that technology inherently improves learning outcomes. Some art historians argue that the mediated experience of viewing art through screens fundamentally alters the nature of aesthetic appreciation, potentially diminishing the emotional and contemplative dimensions that are central to art engagement. The phenomenological aspects of encountering art – the physical scale of works, the play of light on surfaces, the spatial relationships within gallery environments – resist complete digital translation.

Equity considerations complicate the ostensibly democratizing promise of virtual galleries. While these technologies can expand access for some students, they simultaneously risk creating new forms of digital divide. Schools serving affluent communities may deploy sophisticated VR systems with haptic controllers and high-fidelity displays, while under-resourced institutions might access only basic web-based image viewers. This differential access to technological sophistication could paradoxically reinforce rather than reduce educational inequalities. Moreover, the cultural assumptions embedded in platform design – interface languages, navigational metaphors, curatorial choices – may privilege certain user populations while marginalizing others.

The evolving professional landscape for art educators requires new competencies related to digital curation, technological fluency, and multimodal pedagogy. Professional development programs increasingly address these needs, though significant gaps remain. Many practicing teachers received training in an era when digital technologies played minimal roles in art education and now face the challenge of integrating unfamiliar tools into established pedagogical practices. Successful implementation of virtual galleries requires not just technical skills but pedagogical imagination – the capacity to envision new forms of learning activity that leverage technological affordances while maintaining focus on disciplinary goals.

Questions 14-26

Questions 14-18: Yes/No/Not Given

Do the following statements agree with the views of the writer in the passage? Write:

  • YES if the statement agrees with the views of the writer
  • NO if the statement contradicts the views of the writer
  • NOT GIVEN if it is impossible to say what the writer thinks about this

14. Virtual galleries should be considered as a completely different educational tool rather than just a digital version of museums.

15. Guided museum tours are more effective than self-directed virtual exploration for most students.

16. The integration of multiple sensory experiences in virtual galleries benefits all types of learners equally.

17. Virtual galleries play an important role in protecting endangered cultural heritage.

18. Traditional written examinations are no longer used in art education.

Questions 19-23: Matching Headings

The passage has eleven paragraphs, A-K. Choose the correct heading for paragraphs D-H from the list of headings below.

List of Headings:
i. The problem of unequal access to technology
ii. How virtual reality affects memory and learning
iii. New ways of testing student knowledge
iv. The role of virtual galleries in saving cultural artifacts
v. International cooperation through digital platforms
vi. The limitations of screen-based art viewing
vii. Professional training needs for teachers
viii. How students build their own understanding
ix. Combining different types of media

19. Paragraph D
20. Paragraph E
21. Paragraph F
22. Paragraph G
23. Paragraph H

Questions 24-26: Summary Completion

Complete the summary below. Choose NO MORE THAN TWO WORDS from the passage for each answer.

Virtual galleries align well with constructivist learning theories because they allow students to engage in 24. __ and create their own paths through collections. Research from Stanford University showed that students using VR tours had better 25. __ of where artworks were located. However, the study also found that too many interactive features could cause 26. __ in users.


PASSAGE 3 – Epistemological and Phenomenological Dimensions of Virtual Art Engagement

Độ khó: Hard (Band 7.0-9.0)

Thời gian đề xuất: 23-25 phút

The proliferation of virtual art galleries in educational contexts necessitates rigorous examination of the epistemological assumptions underpinning claims about their pedagogical efficacy. While proponents celebrate these technologies as democratizing forces that expand access to cultural capital, critical scholars interrogate how digital mediation fundamentally restructures the relationship between viewer, artwork, and interpretive context. This discourse extends beyond pragmatic questions of implementation to engage with deeper philosophical concerns about the ontology of aesthetic experience and the constitutive role of technological apparatus in shaping perceptual and cognitive engagement with art.

Phenomenological analyses, drawing particularly on Merleau-Ponty’s work on embodied perception, illuminate critical distinctions between physical and virtual art encounters. The corporeal dimension of museum visitation – the spatial navigation through gallery rooms, the proprioceptive awareness of one’s position relative to artworks, the peripheral vision that contextualizes individual pieces within broader environmental settings – comprises an integral component of aesthetic experience that resists complete digital transposition. Virtual interfaces, regardless of their sophistication, necessarily flatten and fragment the multisensory gestalt of physical art engagement, substituting mediated representations for immediate perceptual presence.

Học sinh đeo kính thực tế ảo đang trải nghiệm phòng trưng bày nghệ thuật số trong môi trường giáo dục hiện đạiHọc sinh đeo kính thực tế ảo đang trải nghiệm phòng trưng bày nghệ thuật số trong môi trường giáo dục hiện đại

The hermeneutic implications of virtual gallery design warrant particular scrutiny. Digital platforms inevitably embody curatorial ideologies and interpretive frameworks that shape – and potentially constrain – viewer understanding. The navigational architecture of virtual environments, the metadata structures that organize collections, the algorithmic recommendation systems that suggest artworks, and the supplementary contextual information provided all function as interpretive mediators that guide and circumscribe aesthetic engagement. Unlike the relative neutrality of physical gallery spaces, which permit multiple pathways and permit viewers to construct idiosyncratic narratives, virtual platforms often embed predetermined interpretive trajectories that reflect specific art historical paradigms and value hierarchies.

Postcolonial perspectives contribute crucial insights into the geopolitics of digital art access. While virtual galleries ostensibly transcend geographical barriers, the infrastructural requirements – reliable internet connectivity, adequate hardware, digital literacy – remain unevenly distributed along lines that largely replicate existing patterns of global inequality. Furthermore, the content of major virtual gallery platforms disproportionately represents Western canonical artworks, perpetuating Eurocentric art historical narratives while marginalizing non-Western artistic traditions. The technical standards and interface conventions of these platforms likewise reflect predominantly Western design principles, potentially creating culturally specific barriers to engagement for users from different cultural contexts.

Cognitive science research employing eye-tracking methodologies and neuroimaging techniques has begun to elucidate the distinctive perceptual processes involved in virtual versus physical art viewing. Studies utilizing functional magnetic resonance imaging (fMRI) reveal differential patterns of neural activation when subjects view artworks in museum settings compared to digital displays. Physical artworks appear to engage more robust activation in brain regions associated with spatial processing, emotional response, and aesthetic judgment. Researchers hypothesize that the haptic deprivation inherent in screen-based viewing – the impossibility of close physical approach, the absence of texture and materiality – may diminish certain dimensions of aesthetic engagement while potentially enhancing others, such as analytical attention to compositional elements.

The temporal dynamics of virtual gallery interaction differ markedly from physical museum visits in ways that carry pedagogical implications. Digital analytics from major virtual gallery platforms indicate that users typically spend significantly less time viewing individual artworks in virtual environments compared to physical galleries – often mere seconds per piece rather than minutes. This accelerated temporality may reflect the frictionless navigation enabled by digital interfaces, which eliminate the physical effort required to move between artworks. While such efficiency might enable exposure to larger numbers of artworks, it potentially undermines the contemplative engagement that many art educators consider essential to meaningful aesthetic experience.

Social constructivist frameworks emphasize that knowledge emerges through dialogic interaction within communities of practice. The social affordances of virtual galleries – features enabling annotation, collaborative curation, and asynchronous discussion – can foster rich interpretive communities that enhance learning. However, these technologically mediated interactions differ qualitatively from the spontaneous conversations and shared viewing experiences that characterize physical museum visits. The absence of co-presence – the awareness of other viewers’ reactions and the possibility of impromptu exchange – represents a significant loss that may impact the social construction of aesthetic meaning.

Critical pedagogy approaches interrogate how virtual gallery implementations either challenge or reinforce existing power structures in art education. Optimistic narratives about democratization often overlook how these technologies may actually consolidate institutional authority over art interpretation. When museums provide the virtual platforms, curatorial choices about which artworks to digitize, how to present them, and what contextual information to provide all reflect institutional priorities and perspectives. Students engaging with these platforms may receive authoritative institutional interpretations as natural or neutral, potentially constraining the critical questioning and alternative readings that robust art education should cultivate.

The assessment paradox presents particular challenges for educators employing virtual galleries. While these platforms generate extensive quantitative data about user behavior – artworks viewed, time spent, navigation patterns – such metrics provide limited insight into the qualitative dimensions of aesthetic engagement: the affective responses, imaginative associations, and interpretive insights that constitute meaningful learning. The danger exists that the measurable becomes conflated with the meaningful, leading to pedagogical reductionism where learning objectives are narrowed to observable behaviors that virtual platforms can track, neglecting ineffable aspects of aesthetic experience that resist quantification.

Phenomenological authenticity emerges as a central concern in advanced art historical education. Art historians and conservation specialists emphasize that connoisseurship – the ability to make nuanced judgments about attribution, condition, and quality – requires direct engagement with material artifacts. The indexical relationship between artwork and viewer, where perception connects directly to the physical object created by the artist’s hand, constitutes an epistemologically distinct mode of engagement that digital reproduction cannot replicate. For students pursuing specialized art historical study, virtual galleries thus function best as preliminary exploration or supplementary resources rather than primary pedagogical sites.

Looking toward future developments, emerging technologies such as photogrammetry, 8K resolution displays, and advanced haptic interfaces promise increasingly verisimilar virtual experiences. However, the philosophical question remains whether simulation, regardless of fidelity, can genuinely substitute for authentic encounter. This debate recapitulates longstanding discussions in philosophy of art about aura, originality, and the ontological status of reproductions. As virtual gallery technologies become increasingly sophisticated and ubiquitous in educational settings, sustained critical reflection on these fundamental questions becomes ever more imperative.

Questions 27-40

Questions 27-31: Multiple Choice

Choose the correct letter, A, B, C, or D.

27. According to the passage, phenomenological analysis reveals that physical museum visits involve:
A. better quality artworks than virtual galleries
B. embodied spatial awareness that cannot be fully digitized
C. less educational value than virtual experiences
D. more expensive access for students

28. The author suggests that virtual gallery platforms:
A. provide neutral spaces for art interpretation
B. contain embedded curatorial perspectives that guide understanding
C. are superior to physical galleries for learning
D. eliminate the need for art historians

29. What do postcolonial perspectives reveal about virtual galleries?
A. They successfully overcome all geographical barriers
B. They primarily feature non-Western art
C. They may replicate existing patterns of global inequality
D. They are equally accessible to all cultures

30. Research using fMRI technology shows that:
A. virtual viewing produces identical brain activity to physical viewing
B. digital displays activate more brain regions than physical artworks
C. physical artworks engage brain areas related to emotion and spatial processing more strongly
D. there is no measurable difference between the two types of viewing

31. The passage suggests that the concept of “aura” in art relates to:
A. the lighting conditions in museums
B. the philosophical question of whether copies can replace originals
C. the popularity of specific artworks
D. new technological developments

Questions 32-36: Matching Features

Match the following concepts (32-36) with the correct descriptions (A-H) below.

Concepts:
32. Hermeneutic implications
33. Haptic deprivation
34. Temporal dynamics
35. Connoisseurship
36. Assessment paradox

Descriptions:
A. The ability to make expert judgments about artwork quality and authenticity
B. The difference in time spent viewing art in virtual versus physical settings
C. The absence of physical touch and texture in digital art viewing
D. How virtual platforms embody interpretive frameworks that guide understanding
E. The problem of collecting student engagement data
F. The challenge of measuring meaningful learning versus observable behavior
G. The cost of implementing virtual gallery systems
H. The quality of digital image resolution

Questions 37-40: Short-answer Questions

Answer the questions below. Choose NO MORE THAN THREE WORDS from the passage for each answer.

37. According to the passage, what type of artistic traditions are often marginalized in major virtual gallery platforms?

38. What type of interactions that occur in physical museums are lost in virtual environments?

39. What term describes how virtual galleries might strengthen institutional control over art interpretation?

40. What does the passage describe as an epistemologically distinct mode of engagement that requires viewing the actual physical object?


Answer Keys – Đáp Án

PASSAGE 1: Questions 1-13

  1. B
  2. C
  3. B
  4. A
  5. C
  6. FALSE
  7. TRUE
  8. TRUE
  9. NOT GIVEN
  10. engagement
  11. democratization
  12. digital literacy
  13. artificial intelligence

PASSAGE 2: Questions 14-26

  1. YES
  2. NO
  3. NOT GIVEN
  4. YES
  5. NO
  6. iv
  7. ii
  8. v
  9. iii
  10. vi
  11. self-directed exploration
  12. spatial memory
  13. cognitive overload

PASSAGE 3: Questions 27-40

  1. B
  2. B
  3. C
  4. C
  5. B
  6. D
  7. C
  8. B
  9. A
  10. F
  11. non-Western artistic traditions
  12. spontaneous conversations
  13. consolidate institutional authority
  14. indexical relationship

Giải Thích Đáp Án Chi Tiết

Passage 1 – Giải Thích

Câu 1: B

  • Dạng câu hỏi: Multiple Choice
  • Từ khóa: main advantage, virtual art galleries, traditional museums
  • Vị trí trong bài: Đoạn 1, dòng 2-4
  • Giải thích: Bài đọc nêu rõ “Students from remote locations can now explore world-famous collections without leaving their classrooms” – đây chính là lợi thế về khả năng tiếp cận cho học sinh ở vùng xa. Câu hỏi dùng “accessible to students in remote areas” để paraphrase ý này.

Câu 2: C

  • Dạng câu hỏi: Multiple Choice
  • Từ khóa: interactive features, virtual galleries
  • Vị trí trong bài: Đoạn 3, dòng 3-5
  • Giải thích: Bài viết khẳng định “Interactive features such as audio guides, embedded videos, and clickable information points transform passive observation into active learning.” Đáp án C paraphrase “transform passive observation into active learning” thành “change passive viewing into active learning”.

Câu 3: B

  • Dạng câu hỏi: Multiple Choice
  • Từ khóa: teachers, impossible with physical museums
  • Vị trí trong bài: Đoạn 4, dòng 2-4
  • Giải thích: Đoạn văn chỉ ra “Educators can curate virtual exhibitions tailored to specific curriculum objectives, bringing together works from different museums and time periods that would be impossible to view together physically.” Từ “impossible” trong câu hỏi khớp trực tiếp với từ trong bài.

Câu 4: A

  • Dạng câu hỏi: Multiple Choice
  • Từ khóa: research, virtual gallery resources
  • Vị trí trong bài: Đoạn 6, dòng cuối
  • Giải thích: Thông tin xuất hiện rõ ràng: “Research conducted by the National Art Education Association found that schools using virtual gallery resources reported a 40% increase in student interest in art-related subjects.”

Câu 5: C

  • Dạng câu hỏi: Multiple Choice
  • Từ khóa: author’s view, relationship between virtual and physical visits
  • Vị trí trong bài: Đoạn 7, dòng 1-2
  • Giải thích: Tác giả viết “educators emphasize that virtual experiences should complement rather than replace physical museum visits”, rõ ràng ủng hộ việc kết hợp cả hai, trong đó virtual bổ sung cho physical visits.

Câu 6: FALSE

  • Dạng câu hỏi: True/False/Not Given
  • Từ khóa: all schools, access to VR technology
  • Vị trí trong bài: Đoạn 8, dòng 1-2
  • Giải thích: Bài viết nói “Not all schools have access to the necessary hardware and internet bandwidth” – điều này mâu thuẫn trực tiếp với câu “All schools now have access”.

Câu 7: TRUE

  • Dạng câu hỏi: True/False/Not Given
  • Từ khóa: see details, not visible during regular museum visits
  • Vị trí trong bài: Đoạn 2, dòng 3-5
  • Giải thích: Bài đọc xác nhận “These immersive experiences allow students to examine artworks in remarkable detail, often with zoom capabilities that reveal brushstrokes and textures impossible to see during regular museum visits.”

Câu 8: TRUE

  • Dạng câu hỏi: True/False/Not Given
  • Từ khóa: students, develop curatorial skills, creating virtual exhibitions
  • Vị trí trong bài: Đoạn 5, dòng 3-4
  • Giải thích: Thông tin khớp với “Some platforms enable students to create their own virtual exhibitions, developing curatorial skills and critical thinking abilities.”

Câu 9: NOT GIVEN

  • Dạng câu hỏi: True/False/Not Given
  • Từ khóa: virtual reality, more effective, all subjects
  • Vị trí trong bài: Không có thông tin
  • Giải thích: Bài viết chỉ nói về hiệu quả của VR trong giáo dục nghệ thuật, không so sánh với các môn học khác hoặc khẳng định về “all subjects”.

Câu 10: engagement

  • Dạng câu hỏi: Sentence Completion
  • Từ khóa: teachers, monitor student, patterns
  • Vị trí trong bài: Đoạn 5, dòng 1-2
  • Giải thích: Câu trong bài: “Many systems include features that allow teachers to track which artworks students have viewed and for how long, providing valuable data about engagement patterns.”

Câu 11: democratization

  • Dạng câu hỏi: Sentence Completion
  • Từ khóa: art access, reduce educational inequality
  • Vị trí trong bài: Đoạn 6, dòng 1
  • Giải thích: Từ “democratization of art access” xuất hiện ngay đầu đoạn 6, và đoạn văn giải thích cách điều này giúp giảm bất bình đẳng.

Câu 12: digital literacy

  • Dạng câu hỏi: Sentence Completion
  • Từ khóa: teachers lack, use virtual gallery tools
  • Vị trí trong bài: Đoạn 8, dòng 2-3
  • Giải thích: Bài viết nêu rõ “Some teachers lack the digital literacy required to effectively integrate these tools into their lessons.”

Câu 13: artificial intelligence

  • Dạng câu hỏi: Sentence Completion
  • Từ khóa: provide personalized learning suggestions
  • Vị trí trong bài: Đoạn 9, dòng 2-3
  • Giải thích: “Artificial intelligence might provide personalized learning recommendations based on individual student interests and progress” – từ “recommendations” được paraphrase thành “suggestions” trong câu hỏi.

Passage 2 – Giải Thích

Câu 14: YES

  • Dạng câu hỏi: Yes/No/Not Given
  • Từ khóa: virtual galleries, different educational tool, not just digital version
  • Vị trí trong bài: Đoạn A, dòng 2-3
  • Giải thích: Tác giả viết “Educational theorists have begun to reconceptualize the virtual gallery not merely as a substitute for physical spaces but as a distinct educational medium” – điều này hoàn toàn ủng hộ quan điểm trong câu hỏi.

Câu 15: NO

  • Dạng câu hỏi: Yes/No/Not Given
  • Từ khóa: guided museum tours, more effective, self-directed virtual exploration
  • Vị trí trong bài: Đoạn B, dòng 4-6
  • Giải thích: Bài viết nói “Unlike guided museum tours that impose a predetermined narrative, virtual platforms empower students to chart their own interpretive journeys, fostering autonomous learning” – điều này cho thấy tác giả ủng hộ self-directed exploration hơn, ngược với câu hỏi.

Câu 16: NOT GIVEN

  • Dạng câu hỏi: Yes/No/Not Given
  • Từ khóa: multiple sensory experiences, benefits all types of learners equally
  • Vị trí trong bài: Đoạn C
  • Giải thích: Mặc dù đoạn C nói về “multimodal nature” và “supports diverse learning preferences”, nhưng không khẳng định liệu tất cả học sinh đều được hưởng lợi như nhau (“equally”).

Câu 17: YES

  • Dạng câu hỏi: Yes/No/Not Given
  • Từ khóa: virtual galleries, protecting endangered cultural heritage
  • Vị trí trong bài: Đoạn D, dòng 3-5
  • Giải thích: Tác giả nêu rõ “Virtual galleries thus serve not only as educational tools but as digital repositories that preserve cultural knowledge for future generations”, thể hiện vai trò bảo vệ di sản văn hóa.

Câu 18: NO

  • Dạng câu hỏi: Yes/No/Not Given
  • Từ khóa: traditional written examinations, no longer used
  • Vị trí trong bài: Đoạn G, dòng 1-2
  • Giải thích: Bài viết nói “Traditional assessment approaches that emphasized factual recall…are giving way to more sophisticated evaluation” – điều này có nghĩa là đang chuyển đổi, không phải hoàn toàn không còn sử dụng.

Câu 19: iv (The role of virtual galleries in saving cultural artifacts)

  • Dạng câu hỏi: Matching Headings
  • Paragraph: D
  • Giải thích: Đoạn D tập trung vào “Cultural heritage preservation” và vai trò của virtual galleries trong việc “preserve cultural knowledge” và bảo vệ “material heritage”.

Câu 20: ii (How virtual reality affects memory and learning)

  • Dạng câu hỏi: Matching Headings
  • Paragraph: E
  • Giải thích: Đoạn E trình bày nghiên cứu từ Stanford về “cognitive impacts”, đặc biệt là “enhanced spatial memory” và “cognitive overload”.

Câu 21: v (International cooperation through digital platforms)

  • Dạng câu hỏi: Matching Headings
  • Paragraph: F
  • Giải thích: Đoạn F nói về “collaborative dimensions”, “shared virtual spaces”, “transnational collaborations” và “virtual exchange programs”.

Câu 22: iii (New ways of testing student knowledge)

  • Dạng câu hỏi: Matching Headings
  • Paragraph: G
  • Giải thích: Đoạn G thảo luận về “Assessment methodologies” và các “innovative assessment formats” như curated exhibitions và performance-based assessments.

Câu 23: vi (The limitations of screen-based art viewing)

  • Dạng câu hỏi: Matching Headings
  • Paragraph: H
  • Giải thích: Đoạn H tập trung vào những hạn chế của virtual galleries, như “mediated experience” và việc mất đi “phenomenological aspects” của việc xem nghệ thuật trực tiếp.

Câu 24: self-directed exploration

  • Dạng câu hỏi: Summary Completion
  • Từ khóa: constructivist learning, students engage
  • Vị trí trong bài: Đoạn B, dòng 3-4
  • Giải thích: “Virtual galleries align particularly well with constructivist principles by enabling students to…build knowledge through self-directed exploration.”

Câu 25: spatial memory

  • Dạng câu hỏi: Summary Completion
  • Từ khóa: Stanford University, students using VR tours
  • Vị trí trong bài: Đoạn E, dòng 3-4
  • Giải thích: “The findings indicated that students demonstrated enhanced spatial memory of gallery layouts and artwork locations.”

Câu 26: cognitive overload

  • Dạng câu hỏi: Summary Completion
  • Từ khóa: too many interactive features
  • Vị trí trong bài: Đoạn E, dòng 5-6
  • Giải thích: “However, the study also noted that students sometimes experienced cognitive overload when presented with too many interactive options simultaneously.”

Giáo viên hướng dẫn nhóm học sinh khám phá triển lãm nghệ thuật ảo trên máy tính bảng trong lớp học IELTS hiện đạiGiáo viên hướng dẫn nhóm học sinh khám phá triển lãm nghệ thuật ảo trên máy tính bảng trong lớp học IELTS hiện đại

Passage 3 – Giải Thích

Câu 27: B

  • Dạng câu hỏi: Multiple Choice
  • Từ khóa: phenomenological analysis, physical museum visits
  • Vị trí trong bài: Đoạn B, dòng 2-5
  • Giải thích: Đoạn văn nêu rõ “The corporeal dimension of museum visitation – the spatial navigation through gallery rooms, the proprioceptive awareness of one’s position relative to artworks” và nhấn mạnh những yếu tố này “resists complete digital transposition”.

Câu 28: B

  • Dạng câu hỏi: Multiple Choice
  • Từ khóa: virtual gallery platforms, interpretation
  • Vị trí trong bài: Đoạn C, dòng 1-4
  • Giải thích: “Digital platforms inevitably embody curatorial ideologies and interpretive frameworks that shape – and potentially constrain – viewer understanding.” Đây chính là ý chính của đáp án B.

Câu 29: C

  • Dạng câu hỏi: Multiple Choice
  • Từ khóa: postcolonial perspectives, virtual galleries
  • Vị trí trong bài: Đoạn D, dòng 2-4
  • Giải thích: “While virtual galleries ostensibly transcend geographical barriers, the infrastructural requirements…remain unevenly distributed along lines that largely replicate existing patterns of global inequality.”

Câu 30: C

  • Dạng câu hỏi: Multiple Choice
  • Từ khóa: fMRI technology, brain activity
  • Vị trí trong bài: Đoạn E, dòng 3-5
  • Giải thích: “Physical artworks appear to engage more robust activation in brain regions associated with spatial processing, emotional response, and aesthetic judgment” – chỉ rõ rằng tác phẩm vật lý kích hoạt mạnh hơn các vùng não liên quan đến xử lý không gian và cảm xúc.

Câu 31: B

  • Dạng câu hỏi: Multiple Choice
  • Từ khóa: concept of aura
  • Vị trí trong bài: Đoạn K, dòng 3-4
  • Giải thích: “This debate recapitulates longstanding discussions in philosophy of art about aura, originality, and the ontological status of reproductions” – cho thấy “aura” liên quan đến câu hỏi triết học về việc bản sao có thể thay thế bản gốc hay không.

Câu 32: D

  • Dạng câu hỏi: Matching Features
  • Concept: Hermeneutic implications
  • Vị trí trong bài: Đoạn C, dòng 1
  • Giải thích: “The hermeneutic implications of virtual gallery design” liên quan đến việc các nền tảng “embody curatorial ideologies and interpretive frameworks that shape…viewer understanding” (Description D).

Câu 33: C

  • Dạng câu hỏi: Matching Features
  • Concept: Haptic deprivation
  • Vị trí trong bài: Đoạn E, dòng 6-8
  • Giải thích: “The haptic deprivation inherent in screen-based viewing – the impossibility of close physical approach, the absence of texture and materiality” khớp với Description C về sự vắng mặt của xúc giác và chất liệu.

Câu 34: B

  • Dạng câu hỏi: Matching Features
  • Concept: Temporal dynamics
  • Vị trí trong bài: Đoạn F, dòng 1-3
  • Giải thích: “The temporal dynamics of virtual gallery interaction differ markedly from physical museum visits” và việc người dùng “spend significantly less time viewing individual artworks” khớp với Description B.

Câu 35: A

  • Dạng câu hỏi: Matching Features
  • Concept: Connoisseurship
  • Vị trí trong bài: Đoạn J, dòng 2-3
  • Giải thích: “Connoisseurship – the ability to make nuanced judgments about attribution, condition, and quality” khớp chính xác với Description A về khả năng đánh giá chất lượng và tính xác thực.

Câu 36: F

  • Dạng câu hỏi: Matching Features
  • Concept: Assessment paradox
  • Vị trí trong bài: Đoạn I, dòng 1-5
  • Giải thích: Đoạn văn mô tả nghịch lý giữa “quantitative data” có thể thu thập được và “qualitative dimensions” của trải nghiệm thẩm mỹ, khớp với Description F về thách thức đo lường học tập có ý nghĩa so với hành vi quan sát được.

Câu 37: non-Western artistic traditions

  • Dạng câu hỏi: Short-answer Questions
  • Từ khóa: artistic traditions, marginalized
  • Vị trí trong bài: Đoạn D, dòng 5-6
  • Giải thích: “The content of major virtual gallery platforms disproportionately represents Western canonical artworks, perpetuating Eurocentric art historical narratives while marginalizing non-Western artistic traditions.”

Câu 38: spontaneous conversations

  • Dạng câu hỏi: Short-answer Questions
  • Từ khóa: interactions, physical museums, lost
  • Vị trí trong bài: Đoạn G, dòng 4-5
  • Giải thích: “The absence of co-presence – the awareness of other viewers’ reactions and the possibility of impromptu exchange” với “impromptu exchange” có nghĩa tương đương “spontaneous conversations”.

Câu 39: consolidate institutional authority

  • Dạng câu hỏi: Short-answer Questions
  • Từ khóa: strengthen institutional control, art interpretation
  • Vị trí trong bài: Đoạn H, dòng 2-3
  • Giải thích: “Optimistic narratives about democratization often overlook how these technologies may actually consolidate institutional authority over art interpretation.”

Câu 40: indexical relationship

  • Dạng câu hỏi: Short-answer Questions
  • Từ khóa: epistemologically distinct, viewing actual physical object
  • Vị trí trong bài: Đoạn J, dòng 3-5
  • Giải thích: “The indexical relationship between artwork and viewer, where perception connects directly to the physical object created by the artist’s hand, constitutes an epistemologically distinct mode of engagement.”

Từ Vựng Quan Trọng Theo Passage

Passage 1 – Essential Vocabulary

Từ vựng Loại từ Phiên âm Nghĩa tiếng Việt Ví dụ từ bài Collocation
virtual art gallery n /ˈvɜːtʃuəl ɑːt ˈɡæləri/ phòng trưng bày nghệ thuật ảo Virtual art galleries offer unprecedented accessibility online/digital gallery
unprecedented adj /ʌnˈpresɪdentɪd/ chưa từng có offer unprecedented accessibility unprecedented access/opportunity
immersive adj /ɪˈmɜːsɪv/ có tính chìm đắm, nhập vai immersive experiences allow students immersive experience/technology
pedagogical adj /ˌpedəˈɡɒdʒɪkəl/ thuộc về sư phạm, giáo dục pedagogical benefits extend beyond convenience pedagogical approach/method
accommodate v /əˈkɒmədeɪt/ điều chỉnh phù hợp với accommodating different learning paces accommodate needs/differences
curate v /kjʊəˈreɪt/ tuyển chọn và tổ chức (triển lãm) curate virtual exhibitions tailored to objectives curate content/exhibitions
comprehensive adj /ˌkɒmprɪˈhensɪv/ toàn diện, bao quát creating a comprehensive visual timeline comprehensive overview/understanding
curatorial adj /ˌkjʊərəˈtɔːriəl/ thuộc về người phụ trách bảo tàng developing curatorial skills curatorial practice/decision
democratization n /dɪˌmɒkrətaɪˈzeɪʃən/ dân chủ hóa, phổ cập rộng rãi democratization of art access democratization of education/knowledge
complement v /ˈkɒmplɪment/ bổ sung, làm hoàn thiện complement rather than replace complement each other
tactile adj /ˈtæktaɪl/ thuộc về xúc giác tactile and spatial dimensions tactile experience/sensation
hardware n /ˈhɑːdweə(r)/ phần cứng (máy tính) access to necessary hardware hardware requirements

Passage 2 – Essential Vocabulary

Từ vựng Loại từ Phiên âm Nghĩa tiếng Việt Ví dụ từ bài Collocation
paradigm shift n /ˈpærədaɪm ʃɪft/ sự thay đổi mô hình cơ bản paradigm shift in art education undergo a paradigm shift
reconceptualize v /ˌriːkənˈseptʃuəlaɪz/ tái khái niệm hóa, hình thành lại khái niệm reconceptualize the virtual gallery reconceptualize ideas/approaches
affordance n /əˈfɔːdəns/ khả năng cung cấp, tính năng tiềm ẩn unique affordances and limitations technological affordances
constructivist adj /kənˈstrʌktɪvɪst/ theo chủ nghĩa kiến tạo constructivist learning theories constructivist approach/perspective
autonomous adj /ɔːˈtɒnəməs/ tự chủ, độc lập fostering autonomous learning autonomous learner
multimodal adj /ˌmʌltiˈməʊdl/ đa phương thức multimodal nature of experiences multimodal learning/approach
holistic adj /həʊˈlɪstɪk/ toàn diện, tổng thể holistic understanding of artworks holistic approach/view
longitudinal adj /ˌlɒndʒɪˈtjuːdɪnl/ dọc theo thời gian (nghiên cứu) longitudinal study conducted longitudinal research/data
cognitive overload n /ˈkɒɡnətɪv ˈəʊvələʊd/ quá tải nhận thức experienced cognitive overload avoid/prevent cognitive overload
transnational adj /trænzˈnæʃənl/ xuyên quốc gia transnational collaborations transnational cooperation/partnership
ethnocentric adj /ˌeθnəʊˈsentrɪk/ thiên về sắc tộc mình challenging ethnocentric assumptions ethnocentric attitudes/views
performance-based adj /pəˈfɔːməns beɪst/ dựa trên thực hành performance-based assessments performance-based evaluation
technological determinism n /ˌteknəˈlɒdʒɪkəl dɪˈtɜːmɪnɪzəm/ chủ nghĩa định mệnh công nghệ concerns about technological determinism resist/challenge technological determinism
phenomenological adj /fɪˌnɒmɪnəˈlɒdʒɪkəl/ thuộc hiện tượng học phenomenological aspects of art phenomenological approach/perspective
digital divide n /ˈdɪdʒɪtl dɪˈvaɪd/ khoảng cách số creating new forms of digital divide bridge/close the digital divide

Passage 3 – Essential Vocabulary

Từ vựng Loại từ Phiên âm Nghĩa tiếng Việt Ví dụ từ bài Collocation
epistemological adj /ɪˌpɪstəməˈlɒdʒɪkəl/ thuộc nhận thức luận epistemological assumptions epistemological framework/position
ontology n /ɒnˈtɒlədʒi/ bản thể luận ontology of aesthetic experience ontology of art/being
constitutive adj /kənˈstɪtjʊtɪv/ cấu thành, tạo nên constitutive role of technology constitutive element/factor
corporeal adj /kɔːˈpɔːriəl/ thuộc về thân thể corporeal dimension of visitation corporeal presence/existence
proprioceptive adj /ˌprəʊpriəˈseptɪv/ thuộc về cảm giác vị trí cơ thể proprioceptive awareness proprioceptive feedback/sense
gestalt n /ɡəˈʃtɑːlt/ tổng thể có cấu trúc multisensory gestalt gestalt perception/psychology
hermeneutic adj /ˌhɜːməˈnjuːtɪk/ thuộc về diễn giải hermeneutic implications hermeneutic approach/tradition
idiosyncratic adj /ˌɪdiəsɪŋˈkrætɪk/ đặc thù riêng biệt construct idiosyncratic narratives idiosyncratic style/interpretation
Eurocentric adj /ˌjʊərəʊˈsentrɪk/ lấy châu Âu làm trung tâm Eurocentric art historical narratives Eurocentric perspective/worldview
neuroimaging n /ˌnjʊərəʊˈɪmɪdʒɪŋ/ chụp hình não bộ neuroimaging techniques neuroimaging studies/data
fMRI n /ˌef em ɑːr ˈaɪ/ chụp cộng hưởng từ chức năng utilizing fMRI fMRI scan/technology
haptic adj /ˈhæptɪk/ thuộc về xúc giác haptic deprivation haptic feedback/interface
dialogic adj /ˌdaɪəˈlɒdʒɪk/ mang tính đối thoại dialogic interaction dialogic process/relationship
co-presence n /kəʊ ˈprezns/ sự có mặt cùng nhau absence of co-presence sense of co-presence
connoisseurship n /ˌkɒnəˈsɜːʃɪp/ sự am hiểu chuyên sâu connoisseurship requires direct engagement develop/demonstrate connoisseurship
indexical adj /ɪnˈdeksɪkəl/ có tính chỉ dẫn trực tiếp indexical relationship indexical connection/sign
verisimilar adj /ˌverɪˈsɪmɪlə(r)/ giống thật increasingly verisimilar experiences verisimilar representation
ubiquitous adj /juːˈbɪkwɪtəs/ có mặt khắp nơi increasingly ubiquitous in settings ubiquitous technology/presence

Sinh viên đại học đang phân tích và thảo luận về tác phẩm hội họa trên màn hình tương tác lớn trong phòng học nghệ thuật sốSinh viên đại học đang phân tích và thảo luận về tác phẩm hội họa trên màn hình tương tác lớn trong phòng học nghệ thuật số

Kết Bài

Chủ đề phòng trưng bày nghệ thuật ảo trong giáo dục đại diện cho xu hướng kết hợp công nghệ và nghệ thuật trong giáo dục đương đại – một chủ đề ngày càng phổ biến trong IELTS Reading. Bộ đề thi mẫu này đã cung cấp cho bạn trải nghiệm hoàn chỉnh với 3 passages có độ khó tăng dần, từ Easy (band 5.0-6.5) đến Medium (band 6.0-7.5) và Hard (band 7.0-9.0), phản ánh chính xác cấu trúc của bài thi thật.

Qua 40 câu hỏi đa dạng bao gồm Multiple Choice, True/False/Not Given, Yes/No/Not Given, Matching Headings, Matching Features, Summary Completion, Sentence Completion và Short-answer Questions, bạn đã được rèn luyện đầy đủ các dạng câu hỏi phổ biến nhất trong IELTS Reading. Phần giải thích chi tiết kèm theo vị trí thông tin và cách paraphrase sẽ giúp bạn hiểu rõ cách xác định đáp án đúng và tránh những cạm bẫy thường gặp.

Phần từ vựng được phân loại theo từng passage không chỉ giúp bạn mở rộng vốn từ về công nghệ giáo dục mà còn cung cấp collocations và ví dụ thực tế, hỗ trợ cả kỹ năng Writing và Speaking. Đặc biệt, những từ vựng học thuật trong Passage 3 như epistemological, phenomenological, connoisseurship sẽ rất hữu ích cho các bạn hướng tới band điểm 7.5-8.0 trở lên.

Hãy nhớ rằng việc luyện tập thường xuyên với các đề thi có cấu trúc chuẩn như thế này là chìa khóa để cải thiện kỹ năng đọc hiểu và quản lý thời gian hiệu quả. Đừng quên áp dụng các kỹ thuật scanning, skimming và identifying paraphrase mà bạn đã học được qua bài tập này vào các đề thi khác. Chúc bạn đạt được band điểm mong muốn trong kỳ thi IELTS sắp tới!

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